250 years ago, Ascalon burned. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains: the charr legions won't sign the truce until their most prized possession, the Claw of the Khan-Ur, is returned from the ruins of fallen Ascalon. Now a mismatched band of adventurers sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr.
About the Author
Matt Forbeck is an award-winning and New York Times-bestselling author and game designer, with over thirty novels and countless games published to date. He has designed collectible card games, roleplaying games, miniatures games, board games, and logic systems for toys and has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories, and his work has been nominated for 28 Origins Awards and won 15.
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