The author of the 400,000-copy bestseller On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended. What links these and other horrific acts of mass murder? A young person's obsession with video games that teach to kill. Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers" -- and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary -- turns a laser focus on the threat posed to our society by violent video games. Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, casually savage behavior can warp the mind -- with potentially deadly results. His book will become the focus of a new national conversation about video games and the epidemic of mass murders that they have unleashed.
About the Author
Lt. Col Dave Grossman is the author ofOn KillingandOn Combatas well as several science fiction books.In 1998 Lt. Colonel Grossman retired from the military as Professor of Military Science at Arkansas State University. His career includes service in the United States Army as a sergeant in the U.S. 82nd Airborne Division, a platoon leader in the 9th Infantry Division (United States), a general staff officer, a company commander in the 7th Infantry Division (United States) as well as the U.S. Army Rangers and a teacher of psychology at West Point.Grossman's first book, ''On Killing: The Psychological Cost of Learning to Kill in War and Society'' is an analysis of the physiological processes involved with killing another human being. In it, he reveals evidence that most people have a phobic-level response to violence, and that soldiers need to be specifically trained to kill. In addition, he details the physical effects that violent stresses produce on humans, ranging from tunnel vision, changes in sonic perception, and post-traumatic stress disorder.Grossman argues that the techniques used by armies to train soldiers to kill are mirrored in certain types of video games. The conclusion he draws is that playing violent video games, particularly Light gun shooters of the First-person shooter-variety (where the player holds a weapon-like game controller), train children in the use of weapons and, more importantly, harden them emotionally to the task of murder by simulating the killing of hundreds or thousands of opponents in a single typical video game.His second book, ''On Combat: The Psychology and Physiology of Deadly Conflict in War and in Peace'', is an extension of the first, intended to provide coping strategies for dealing with the physiological and psychological effects of violence for people forced to kill in their line of work (soldiers and police officers).Grossman uses blunt language that draws the ire of gamers - during the heights of video game controversy, he was interviewed on the content of his books, and repeatedly used the term "murder simulator" to describe first-person shooter games.Since his retirement from the Army, Grossman has founded the Killology Research Group and continues to educate law enforcement officers and soldiers in the techniques he has studied for improving outcomes in lethal encounters. He also speaks at civilian events on ways to reduce violence in society and deal with the aftermath of violent events such as school shootings.
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